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3 points and all I got was scabies. |
Stats
These fine terrorist of a pig have generic victim stats which is to say def less then 13 and arm less then 16 which means everything from risen to a scarlock thrall shanking will kill them. They are only spd 4 cause the guilt of blowing up a school bus full of orphans weighs them down. Rocking a solid level of rat comparable to my I.Q. which is to say 4. Rest of these stats are to trick you so I will refrain from speaking such blasphemy.
Abilities
Dig in- Means they can forfeit their action to get cover and be immune to blast damage until they move. Pretty relevant considering they can't shoot and move anyways so +4 def makes them not so prone to death. Cool story they can begin the game dug in.
Light Artillery- Ton of words that basically says you can't get aiming bonus or move and shoot cause bazookas are heavy.
Range Finder- If the crewmen is base to base with the leader the bazooka guy gets +2 to his atk rolls which is pretty much aiming bonus. makes his rat less of a joke but you don't take this guy to hit.
Weapons
Club- If you are using this to win something of great interest has just happened.
Pig Iron (Grunt only)- it's a range 10 power 12 that your scummy grunt can fire while finding that range.
Razorback (Leader only)- Range 14 power 15 aoe 3. Somehow these hobos found a sexy rocket launcher, lost three fingers to learn to fire it and said "LONG DISTANCE MONEY MAKER!" Guns great power 8 blast damage kills armor 14 on average rolls so only them rich infantry suckers who can afford shields and shit will survive.
Synergy
Lord Carver- Aside from the fact that Carver makes everything burn like my herpes, he does absolutely nothing for them aside from giving fearless which while nice isn't saving the day. The plus side his tier list isn't bat shit crazy like the good doctor or Strum & Drang so you can let them have advance deploy which helps them a lot with finding a place to bunker up and take pot shots every turn.
The Good Doctor- He has crippling grasp that debuffs the guys you want to shoot, But the Good Doctor likes his warhogs, road hogs and not razorback crew. Another nail in the razorback coffin is that the good docs tier 4 is amazing and that means no advance deploy for our disease ridden friends. Not saying it's impossible but spending the first 2 turns running tends to leave a sour taste in my mouth when I could have just advance deployed them, walked and dug in.
Strum & Drang- The Storm & Drive were made for razorback crew (probably) telekinesis means they can move 2 inches and still shoot, while it can be used to give them back arc bonus by turning enemies face down ass up. That pretty much is why Strum and Drang love them some razorbacks. Sadly they have a very nice tier so if you want that you won't be getting advance deploy which means another turn or two running.
Midas- While I have yet to try the grinder of bone he seems to show some razorback loving, his calamity spell is great if a tad short on the range and will cost you the game, but he likes warbeast and the gun boar is only 2 more points. Luckily for me my love of scumbag razorback crew far exceeds my disdain for gun boars.
Thornfall Alliance- It gives your units advance deploy if you aren't a tier list. Makes razorback crew from bad to slightly overcosted (as are all piggies).
Final Thoughts
The razor back crew is one of the better light artillery, which doesn't say much for light artillery, if it has advance deploy. If it is not rocking that advance deploy he is spending valuable shooting money running. They also are suffering from minions tax which means that they are 1 point much thanks to the fact that they whore themselves out to pretty much everyone (explains the itch to play them among other places...). The only other gripe I might have about it aside from the fact it can't hit the broad side of a barn, or live longer then a back alley abortion is the fact that gun boars exist. Don't get me wrong the gun boar causes me to shed tears of blood but for only 2 more points you get -2 power and +1 range (because it can walk) and the all-so-precious ability to boost. 6 points for two power 15 aoes is nice though. PRAISE BE ALLAH!
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