Monday, March 11, 2013

Thornfall Alliance and Carver (mostly Carver)

The goal of this gloriously shallow blog is to in my own words describe and distil all that is of my  homicidal pigmen faction for which whom I hold full of contempt love. So it only makes sense to start this blog with the BMMD himself.


 Lord Carver
Lets get this out of the way Carver is a god among men pigs. He makes your  piggies hit faster, stronger, live longer and actually hit in the first place, he's like that daft punk song about being harder, better, faster, stronger and shit. IF HE WAS IN ANY OTHER FACTION ( you know those "real factions" that have things that make me question why I'm fielding a 10 man unit that's 12/14 def & armor for 8 fucking points...but I digress) HE WOULD (G)RAPE YOU TO DEATH. Now that is out of my system lets look at his stats..

Fury- Hes got a an okay fury of 6 which gets the job done can't really ask for more.

Spd- his speed is above par for a scummy pigman which is to say average for the rest of the world. With mobility he's got his nikes on.


Str- why are you even reading this? Whats he going to do two-handed throw some punk?

Mat- he can hit def 14 on okay rolls which is to say average for a dude who makes a living stabbing faces.

Rat- In all of the games I've played with the great lord of Carv I've only used his gun to great effect once and it was to kill one of my brigands cause he was blocking a charge lane (don't ask why). So think of his Rat like this you can hit anything in your army on average rolls, anything more then that BOOST THE BITCH!

Def- Aside from the fact that using defense to live is for girly men like Caine, Carver got a pretty legit def of 15 not that it matters thanks to a certain spell.

Arm- This is whats going to keep you from being the main course, arm 17 is a lie he is armor 20 all day every day, except when you get real desperate and need that fury to cast something super shitty, like massacre.

Cmd- Got a cmd of 9 cause you don't run when Chief Smack-a-ho says to fight.

All in all Carver's stats range from average spd, def, mat, and fury to his manly arm 17 to his rat which we don't talk about. Now lets move on to his weapons-n-stuff.

Hand of God- Best name for a weapon ever, P&S 15 with reach and the whole "I'm on a warlock so it must have magic weapon!". With his feat this thing will put the fear of god in them.

Sawed-Off Shotgun- It's a rof 2 range 6 power 12 spray with BOTH MOTHER FUCKING BARRELS which in lame man's terms means you can get one power 16 instead of 2 power 12's at first I was thinking this was going to be the bees knees but in practice every once and awhile I would take a pot shot, couldn't really boost cause mobility+batten leaves you with that oh-so-precocious 1 transfer fury and if you are within 6 of shooting some fool you best be needing that transfer money . Think of it like this if Carver with mobility is moving 8 plus the 6 inches from his gun that is a 14 inch threat range now Carver charging with mobility is 8 plus 3 from charge plus 2 from his reach 8+3+2=13 so his gun only has 1 more inch of hate then his trusty rape stick plus his godlike rat of 5 isn't impressing anybody.

Farrow Warlock- He is a Pigman expect to play pig people. I'm never going to bring this one up again if you really need to know what this one means not even my enlightening rhetoric can save you.

Inspiration [Farrow]- Means farrow ain't afraid of nothing except ho's and tricks (while in his command). Doesn't come up often since most farrow as it turns out are fearless most of the time, it is nice though when I get that urge to remind myself why I don't use razorback crew.

Elite Cadre [Farrow Brigands]-  Gives your brigands combined ranged attack which turns them from victims who occasionally tough it to almost scary guys. Imagine 2 brigands suddenly becoming one rat 7 pow 14 or 10 of them becoming one rat 15 power 22 that's the stuff of nightmares.

Tough- Means if he bites the dust he has a 1/3 chance of giving death the finger. Never have had to make a tough check with him cause CARVER AIN'T EVAH GONNA DIE.

Did you know that without his spell list Carver would be a shell of a man? No joke his spell list is sex on fire if all you did was missionary for procreation only, as in it gets the job done and gets it done good but if you are looking for excitement then get the fuck out.

Batten Down the Hatches- For 3 fury it gives your battle group -2 def and +3 armor cause fuck the police. Turns your Warhogs from def a joke and arm 18 to def a joke and armor 21! Makes Carver the sexy beast that he is cause he is now rocking defense 13 and armor 20 and we all know that having defense is for the malnourished. I cast this every turn unless some crazy shit just went down. I can't even begin to think why I would not cast this (mage hunters I guess).

Mobility- Once again giving your battle group another ticket to the murder train by giving them plus 2 speed and pathfinder all for the measly cost of 2 fury. Now that 2 speed is pretty important considering when you run it's speedX2 meaning a Warhogs laughable speed 4 becomes 6 which lets him run 12. On a side note turns Roadhogs from fast to terrorism levels of speed. Cast this every turn you are not in combat. Don't ask questions.

Quagmire-  2 fury range 6, Buffs a friendly faction model/unit by turning them into walking magnets making any poor soul stuck next to the guy(s) not able to advance in anyway except to change his facing and if that wasn't enough it makes them get -2 defense which means piggies will be hitting them and stuff. This is one of them tricky spells at first glance you'll be thinking "they get -2 def and can't run away? Sweet!" But it's so much more.

Rift- It's a range 8 power 13  4 inch aoe sounds decent right? The kick in the teeth is it cost 3 which means you will always have something better to do with the fury you know like casting one of the above spells.

Feat [Hog Heaven]- While within his control area he gives all friendly farrow an extra damage dice and overtake. The turn you think you are going to have your way with them you pop this bad boy and watch armies melt before your superior pig technology. The overtake allows for some ghetto assassinations with the Warhogs animus cause none expects you to weasel an extra 2 inches maybe 3, except you know smart players but they are few and far between.

All in all Carver is a pretty cool guy and every thing he touches turns to gold. If I were to rate him between 1 being cancer and 10 being Carver he would be a solid 10. He makes your guys faster, hit better, tougher, and hit harder what more do you want? NOTHING! The only complaint that I would have about Carver (if it even is one) Is that the opponents know what he does after a game or two and he doesn't have a lot of subtly, doesn't stop you from smashing face but there's not a lot of "bet you didn't see that coming" moments just pure unadulterated piggy violence.





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