Like the A-Team's F-Team's coffee boy's stoner brother. |
Stats
These playboys got stats that rival Gandhi's military career which is to say they suck. Rocking victim stats through and through. They will get hit and killed by risen, swamp gobber crew, stormsmith punches (not lighting, punches like with that pimp cane). They have have mat and rat that will enhance your sexual performance by 63% which is still failing by my proud countries standards. Speed five isn't helping their fat asses. Ultimately they are the embodiment of piggies, slow, average mat & rat, defense twelve. What more could you want? /wrist
Powers and Stuff
Dig In- This nifty ability lets them forfeit their action to get cover and be immune to blast damage. Makes them from defense-get-shot to you might even have to boost. Lets them begin the game dug in since piggies apparently were there the whole fucking time.
Prayers- So once per activation they can pick one of three prayers which is pretty cool, also lets them pray and run.
Prayer of I'm tough- Makes them tough and fearless, with dig in makes these guys really fucking annoying.
Prayer of Pathfinder- Lets them go through woods-N-shit I've only used this prayer twice since most of the time these guys find a hill or a forest plant their feet, dig in and in general just bother people with power twelves.
Prayer of Almost Assault, Kinda- This prayer bestows the piggy power of shooting something and then mug stuff. Hows this different from assault you say? Well unlike assault this lets you shoot somebody other then your charge target, also unlike assault you shoot before you move meaning ummmm... you shoot before you move? DON'T JUDGE ME
Weapons
Pig Iron- It's a range ten power twelve gun which is kinda fucking good. Makes me question how the fuck these scum got their hands on it. Brigands still can't hit the broad side of a barn mind you, but at least they can scratch a jacks paint.
Club- Unlike our strangely good gun this is exactly what one comes to expect from playing piggies. Power tens do about as much as power fives, kill infantry and not much else.
Synergy's
The Good Doc- The Doctor being such a pimp gives these guys the respect they deserve which is none (fuck brigands). They are mandatory for his balling tier four list so take a min unit and let them suffer. The only nice thing the doc does for these cock mongers is crippling grasp punks but that helps every one so moot point. They are good for his feat as you run them up so your beast will frenzy towards the direction you desire and all it costs you is a brigand a beast, efficient!
Lord Carver- So aside from his amazing elite cadre that gives them CRA, turning them from chumps to ear biting world champs. Quagmire lets them become as big of a wrench in your plans as getting deported to Ukraine.
Strum & Drang- Deflection and telekinesis are pretty cool. Deflection lets them survive power eight blast damage on average rolls which goes a long way to making them not as bad. Telekinesis is arguably the best spell ever so not going to get much into that.
Midas- He has calamity which is just a crappy version of crippling grasp. The cool beans though is battle lust since it lets them hurt jacks. They won't be doing much to a khador jack but it's still better then just sucking dick for money.
Thronfall Alliance- It gives them advance deploy turns them from super over costed to trencher levels of not worth their points. I tend to take Thornfall bonus over Carver's tier unless I take 4-5 units of these guys because of his tier making them cheaper is typically not worth it considering it's basically one point for advance deploy which is a pretty cool deal in my book.
Overall you take brigands for a tough speed bump or when you want a shooting unit since they be the only hobos with shotguns around these parts. For 5/8 points they most certainly aren't cost efficient. Then again nothing in Thornfall is efficient....cept Carver. Being as our only other option is slaughter housers they most certainly make it into some of my lists. Personally I hate the living shit out of these guys when I'm not playing Carver because they just become a expensive distraction. CRA is just that good after playing with it they just don't make the cut with those amazing rat five pot shots.
I actually like your blogs, though your style is a bit.. non-conventional :p
ReplyDeleteI'm planning on making a blog as well any time soon, you are one of my sources of inspiration tbh (except for your writing style :p )
Anyway, I really like Thornfall (especially Slaughterhousers) and I'm looking to forward to reading more of your posts - you need to get used to you stylz, but when you do, it's pretty much fun :)
cheers,
a soon-to-be-blogger